This project focuses mainly on creating a pistol asset that is game ready. The internals is modeled only by what can be seen through as it animates in the game. Each control has limits and locked attributes that won't need to be altered. Set Driven Keys have been created so that the animator can easily cycle through the various functions of the firearm with sliders. The rigging videos go through these functions. Each slider is made to animate on whole numbers so that keyframes can easily be established.
The magazine is also rigged with Set Driven Keys so that the round count can be bound to a slider. The idea is that the mag can be removed from the pistol and it will retain visually how many rounds remain with the magazine feeder lowered and bullets within. The rigging video demonstrates this. The Glock 19 Gen 5 Showcase marmoset viewer also shows the magazine as fully loaded, one round left, and empty.
Glock 19 Gen 5 - 3918 Faces.
Glock 19 Magazine - 368 Faces
9MM HP Round - 280 Faces
Total with Glock 19 Gen 5, round in chamber, and loaded magazine with 3 visible rounds - 4566 Faces
I take a method-acting approach to the models I rig. This Glock was made along with and from months of having the physical item in front of me and use on the range in personal training and courses.
Glock 19 Gen 5 Showcase
Glock 19 Gen 5 Marmoset view
Glock 19 Gen 5 Rigging
Glock 19 Magazine Rigging